Hello Everyone, i created my first ever terrain today on Blender, its an awesome software and so is this forum.
I am trying to get all my selected vertices to reset to co ordinate 0 on the z-axis as this will eventually be an arena prefab for my upcoming game Eonwar. There will be 15 of each hexagon terrain prefab per planet, so the outer edges of all must be at the same level to create a seamless planet. I need to make 115 of them! So any help well appreciated.
Another post suggests to add zero to the z-axis field in transform panel (n panel) but that is not having any effect and i can’t work out why.
If anyone know how to go onto making my square terrain a hexagon, that would also be most welcome help.
Thanks in advanced.