I am using armatures to make a deform-able ground, however I am having some issues,
I want the faces associated with each bone, to go only up and down ,
they are “blowing up” rather then just moving up down, I could do this with vertex hooks easily, but as they do not work in the game engine… help?
Space -> change shape, it is not how I want it though, I want a single bone IK target “mover” rising to create a little mountain and moving down to make a crater, any advice?
anyone ever do this before? if so can I check out your .blend?
Attachments
TerrainMod.blend (555 KB)