I am working on modeling some terrain within Blender, but I am coming across an issue.
When I import my 16-Bit, Grayscale HM image and apply it to a subdivided plane via the Displace Modifier, I am getting an odd lip around what seems to be the last pixels worth of data for the model.
In the image below, I have circled the problem areas in Blue. I know I have seen issues similar to this, but when I googled it, I found nothing. Also checked the forms before posting here, did not find a solution there either. I am fairly certain the fix is a simple one, I am just being a nooblet and missing something.
Here is my heightmap, just a small test version.
Here is the result of my import:
If anyone could let me know what it is I am overlooking, it would be greatly appreciated!