Terrain Work: Edge Issue

Good afternoon,

I am working on modeling some terrain within Blender, but I am coming across an issue.

When I import my 16-Bit, Grayscale HM image and apply it to a subdivided plane via the Displace Modifier, I am getting an odd lip around what seems to be the last pixels worth of data for the model.

In the image below, I have circled the problem areas in Blue. I know I have seen issues similar to this, but when I googled it, I found nothing. Also checked the forms before posting here, did not find a solution there either. I am fairly certain the fix is a simple one, I am just being a nooblet and missing something.

Here is my heightmap, just a small test version.

Here is the result of my import:

If anyone could let me know what it is I am overlooking, it would be greatly appreciated! :slight_smile:

Try normalizing vertices of your mesh and applying scale to your object. To tell you the truth I’m not so sure what could be causing the problem. Make sure you upload your file with external data(in this case at least) next time you start a thread.