I’ve been using blender for about 3 years, but this is my first time posting on this forum. I have come here a number of times in the past however, to look for tutorials and the like.
I’m modeling a terran siege tank based on some of the concept drawings on the Starcraft 2 site. I was disappointed with the design that’s actually going to be in-game, so I’m making something more to my liking (and more like the original concept)
Here are the drawings, done by a BLIZZARD DESIGNER, not me: http://images.wiki.wegame.com/i/59Ruqd3h.jpg
They’re not very accurate and there are a lot of inconsistencies between side and plan view
My goal is to make this a “realistic” render that could be viewed as the actual thing.
I like it a lot. I just played the original Starcraft the other day. It brought back some memories. I’ve been wanting to build a wraith ever since. I’m gonna keep watching this thread, so keep posting. Good work.
That’s some excellent modelling-job you’ve done there. Looks great. The only thing I wonder 'bout, is how (or if at all) that typical mechanic inside the turret is supposed to work with this concept. I know it’s just Blizzards concept-drawing, you’re referring 2, but it ain’t clear to me on that drawing, neither. So how’re ya gonna handle that? Are you gonna just stick 2 the drawing, or are you gonna include that mechanic we know from the game itself, somehow? So that it can transform from tank-mode to siege-mode, with a seperate smaller caliber cannon on the other end of the turret & all that? Maybe make it animatable? -Would be sooo cool.
thats looking pretty cool so far… i think the image showing the covered over gap between the front tracks is more sensible from an armour, structural integrity point of view. I have no idea what the SC2 tank looks like in game, but this could be a decent unit mod in the furture?
hopefully the textures will be suitable roughed up and perhaps some serious damage to the armour plating for the final model?
this is so awesome!! subscribes how are you modeling this? subsurf modeling? and how are you getting those lines? looks sweet so far, I cant wait for more.