I am trying to make a human model to use rvk and animate it. I am planning to use armatures for body and head movements and rvk for face movements. However the head movement with the head bone is terrible. I tried quite a bit to mend it and am at my wits end. Can someone have a peek at the blend file and tell me where I am blundering!
I tried to recenter the armature - no use.
Removing the other bones and just leaving the bones of head and neck seem to help it quite a bit and heaed bends reasonably well, but if rest of the setup is there, on bending the head backwords, back of skull breaks inwards and on bending the head forward chin digs in and backof head pouts out