Hi my amigos , i start this with a sculpt and paint a fast model i did yesterday very tired heheeh estaba inspirado :P.
I will try to do something like call of duty or gears of war espero pueda hacerlo .
I’m from PERU here in my country there are afew companies doing 3d well i will start with this maybe my own company about video games .
If i have success we can develop Blender GE in a future i hope soon .
Well here my concepts i will make maybe 4 this is my first one not finish but its very near
If i have success we can develop Blender GE in a future i hope soon .
That would be good, when things like this happen the BGE tend to get better.
I understood some words you said because I’m from Brazil, but I suggest you write in full english so more people can read your kind words(and not just the core of the text).
Depending on your intentions, I’d say when you just want to proof that BGE can do it, and do not intent to include a lot of models in the scene at once, 10k could be ok for an entire model.
But it largely depends on the overall details of the entire game scene you see at once and the amount of players.
As proof of concept, just go nuts I’d say and show off BGE.
It is my very own Opinion that I find the Character not very sympathic looking, but as others here have stated to like him, my Opinion shall drown in the Pool of Not-Bothering.
However, [EDIT: let’s say 2000 to 4000], and by that I mean Triangles, of Course. You can achieve A LOT by rendering the High-Poly Version as a Normalmap, trust me.
Ô, and i’m just having Fun with it, but as SweetArts said: »Code Switching« irritates, findest du nicht? ¬‿‿¬
Wonderful Design. If your Game is supposed to be slightly toony, then it will suit the Scenario well, and if not, then I still would keep the Design, but add more Detail to it – it shows a great Skill of distorted yet believable Anatomy/Morphology.
The side view reveal a disturbing problem with balance (look like it going to fall forward), or I’m just a bit over sensitive.
With those long arms he could use one arm to support himself, a longer more massive tail as counter weight can work too, or simply move the feet forward. Some combination of these might be best.
I will still do some changes in the character , yes i supposed more detail .
I will work more soon :).
Gracias
Don’ t worry about the balance i decided this creature it’s gonna run like King kong :P. lurking his pray , i supposed its gonna run on the walls , like spider .