Tesla Roadster - Experience (Unofficial)







In this unofficial CG short film, our driver takes you on a ride with the latest Tesla Roadster. The short film transitions from a dimly lit studio to open desert highways, through tunnels, and finally onto dense forest roads. Each scene is crafted with care, showcasing how the Roadster performs in different settings.

The protagonist shifts from an ordinary person to a race car driver during the drive, highlighting the versatility and thrilling speed this car offers.

Note that this short film is independently produced and unofficial content.

We hope you can feel the joy of driving. Looking forward to your feedback!

Director: Xiang Zi, Henry Han

CG Production: Henry Han, Xiang Zi, He Tian, QI, Wei Wang, Along

Character Artist: Sen Wei

Music / Sound Design: Zelig Sound

Toolkit: Blender, Maya, Mari, Substance Painter, Nuke, DaVinci Resolve

18 Likes

Wow this is amazing! :exploding_head: :star_struck:

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This is amazing work

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Stunning. Love how it captures the essence of every driving enthusiast!
I envy people that do animations, it intimidates me to even think about.

2 Likes

Very Cinematic Pro result! Congrats!

All made in blender right? Any specific addon that have you used? Render in Cylcles? The post production is done with which software? I really like the launch effect of the car when it was still and start to accelerate. For the animation of the car did you used a specific addon, the result is very realistic?

Keep it On

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Dang, at that speed it probably could launch itself to orbit all by itself. Nice

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Thank you very much for liking it, Matt.

All shots were rendered using Cycles.
The character modeling, rigging, animation, and hair were done in Maya and exported to Blender as Alembic.
The clothing simulation was completed in Marvelous Designer.
The car model was purchased, and the materials were applied in Blender. The car rigging and animation were done using Launch Control, a very versatile tool.
Most of the environment models are from Blender Market and Megascans. The vegetation scattering was done using Geo-Scatter and the scenes were assembled in Blender.
The camera animation was also done in Blender, with most of the shake effects added using the Camera Shakify plugin.
The inspiration for the car’s launch effect came from a shot in the Flash movie.
Compositing was done in Nuke, mainly to add some lens effects.
Color grading was primarily done in Resolve using Juan Melara’s Film Unlimited film simulation tool.
I hope this information is helpful to you.

Thank you very much for liking it, Anthony. I really enjoy driving cars and wanted to express my passion for driving through animation. This was also our first attempt at creating a short film on the theme of cars, and we faced many challenges along the way. This short film is a team effort, and the workload was indeed significant. It took us six months to complete all the work, and the final workload exceeded our initial expectations. Haha

1 Like

I featured you on BlenderNation, have a great weekend!

1 Like

Wow, thank you, sir!!!

1 Like