I’m busy working on a script to create rocks. So far it’s not looking too bad, but it’s still in a very early stage. I’ve started making more than one, scattered at random.
I was wondering if anybody knows of a quick and easy way in scripting to check if any of the objects created intersect with each other(two rocks going through each other)…so that I can either move them away from each other or apply a boolean.
Any advice would be much appreciated!
You have to decide what API you are coding for. It can be done, but the two techniques are different.
Hi Atom. Thanks for the reply. I’m a bit new to the python coding part of Blender(I have been using Blender for a couple of years though)…thought I’ll get into it with the new Blender 2.5X.
I’m not sure exactly what you mean by which API I use? I’m currently using Blender 2.54 and will probably be moving to 2.55 soon. I’m also using Python to code with. Does that help?
This thread has a function to detect if a point intersects with a mesh. Perhaps you could modify it to process multiple point and or multiple meshes.