Well I´ve tried to make clouds with particles with no luck. Then I saw a thread with clouds that S68 made (I think). It used planes with cloud textures with alpha on and TraShadow on. It looked really good but it was just a round plane.
So I made the planes look like a shape of a cloud and used the same technic. With and extra UV mapped alpha for the edges.
As you can see the there are some problems with the cylindershadow when it goes thrue the planes of clouds.
It´s really slow to but the results makes it worth it.
Btw could somebody tell me where I can upload a zip file that contains this blend. The packed blend with zip pack also is only 55kb as just the packed is 1.09 Mb.
This definitely looks to me like a bug with shadows. I’ll have to check on it. If you could post the file to the bug tracker on projects.blender.org I would appreciate it. Thanks!
Yes I tried the unified render also but with no luck. My theori is that the raytraced shadow cant go thrue more then 10 planes. Something to do with the blender code.