Rinne: yes, I will update the page when I have the time and try the settings you sent
me. I’ll also look into the Yaf(a)ray renderer, as it sounds very interesting.
I will try out the Kerkythea renderer first, I already downloaded it and tried it out,
and I was very impressed with it. I’m having a bit of trouble with it though, the
textures look kind of pale, and I’m not getting the bump mapping or displacement
mapping to work yet, will have to look into some tutorials and documentation.
Somebody wondered why it already wasn’t in the test. Well because I didn’t have
it! Don’t be so lazy! Make your own tests! I’m not the ultimate renderer-testing
The page seems to be quite controversial: it hat a lot of feedback on Blendernation,
some people didn’t really understand the point of my testing. The point actually was:
what kind of an image a renderer makes, scene illuminated with sun and skylight.
There’s not much tweaking on the material side that can be done. Some people had
the opinion that there no point at doing tests like these. I wonder, how are they
making the decision on what renderer to use? Do they use a dice? I don’t see the
harm in testing different renderers with a similar scene. Of course the images they make
don’t look alike, they’re different renderers!
With the renderer, there is much to be tested and tweaked. One of the main reasons I
put up the page was that I could ask questions and advice on settings (I can put the
advice I’m getting to the page), but I didn’t get a lot of that yet. I did get a lot of bashing
That being said, I would like to point out that I’m only testing one type of archi-viz
rendering here, and I’m not telling anybody which renderer to use. Maybe I didn’t
emhasize this enough on the page. Everyone has to make more tests on their
own, put here are some pointers. I wanted that people would put more information
on their own renderings, on the Blender or renderer galleries, so others can learn
more, at least on the render times.
Some of the feedback was on AA: I’ll put it on for the next images. There was a
reason I left it out this time. I was mainly testing for my own purposes, and the AA
passes take up a lot of time. There are a good number of settings even for the
AA on some renderers, so to be able to compare the rendertimes somehow
I toke it completely off. This works on behalf of Indigo, where the images are
anti-aliased no matter what you do. I’ll try to find some common settings for
AA on all the renderers.