Testing Octane Render

Artstation profile

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How are you doing with the texturing?
It doesn’t work for me … from cycles to octane

I dont understand sorry…

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Was not well formulated by me. I come from Germany ^^

I wanted to ask how you have managed the materials and textures.
I have already tried many times to switch from Cycles to Octane but the textures have always failed.

for me help a lot this manuals:

https://docs.otoy.com/Portal/Home.htm

not only blender i check 3ds max too becouse it is more sometimes.

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thanks, i will try it :slight_smile:

You need to create new materials using using Octane shaders. Octane can’t interpret Cycles materials and nodes. There Is a converter that converts Cycles materials to Octane ones, but it’s better to create them from scratch.

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okey good to know, unfortunately this will stop my Blenderkit addon from working.
It’s just more tedious to always redo everything instead of exporting it.

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Yeah. If you heavily rely on Cycles materials it’s time-consuming. Octane has it’s own material library but those are different of course.

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Yes that is unfortunately the problem I have with the render engine.

A problem that you will have with ALL of them of course.

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It depends on what type of shaders you have/build.
I am regularly rendering in Cycles, UE5, Arnold and Karma, but since I author all of my textures in Substance Painter and they are using the same standard texture channels and standard PBR shaders, the change to another renderer is rather trivial.
If however one is building complex shader networks with lots of procedural functionality - porting these over is a headache and a ton of work.

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