I’ve worked for making some procedural shaders in Blender/Cycles. My objective, to improve the use and save RAM memory of my old GPU (GTX 550ti 1GB) and avoid in a possible way the hated warning “CUDA out of memory error” during my work in Blender. These are some examples of the shaders I’ve done and a scene in which I’ve applied those shaders. No one image texture was used in the scene.
Feel free for posting your critics and comments here. I’ve been thinking about to share the shaders later, if you like it, of course.