I’m testing the SSS feature in Blender 2.44 and noticed a problem (or maybe it’s just me).
For my character (my manga girl) I’m using 3 materials for the body. One for the body, one for the head and one for feet+hands. The reason is that that way I can use the whole place of the map for the head, for example.
But now, with the SSS, I have some troubles because when it renders, the SSS follows the materials, and not the mesh itself:
You can clearly see a demarcation on the neck and the head doesn’t fit with the body at all.
So am I doing something wrong or this is something which need to be improved?
yeah it appears that the lighting isn’t shared between materials since light that should be filtering through from the lit side of objects isn’t. fixing this might not be trivial, but if it was addressed, it might open the door for cool effects where objects can internally occlude the scatter (ie bones, etc)
p.s. glitches aside, the material is looking really good on that model!
Not sure why it does this, or if it’s technically a bug (obviously an undesirable effect, though).
But, I don’t think you even need multiple materials. Just assign the one SSS material to your mesh, and use multiple UV sets to apply individual maps to the various parts of the model.