Ok first test - SVG as objects
Tried to import (simple but long 50-200 tag) SVG graphics into blender, stuff I made with ruby SVG library. Inkscape eats these happily (valid), but neither blender 2.42s’s import-functions experimental nor the ‘old method based on obj’ work properly.
Nothing appears in the 3D window or the scene-tree. Tested with 3 different SVG files with sizes from 9,5 to 20,3 KB.
Second test - Lets try using SVG as textures (this is my main interest).
I make a new image texture, load image and select a .svg file. No error. The preview window is black, but if I change the Xrepeat Yrepeat values preview is redrawn. ?
Texture does not affect the preview of texture or the rendering of material in any way. Tested with 3 different SVG files with sizes from 9,5 to 20,3 KB.
Finally tested these 3 SVG files mentioned above with Konqueror SVG preview and Inkscape and both open and display the SVG graphics correctly (as before).
So in other words:
Blender 2.42a does NOT support SVG.