A few tests.
First one, another small animation, testing 360 degree animation on a model which exhibits sub-surface scattering. (2mb)
http://uploader.polorix.net//files/137/0001_0025.mov
Here is the second
C&C welcome.
A few tests.
First one, another small animation, testing 360 degree animation on a model which exhibits sub-surface scattering. (2mb)
http://uploader.polorix.net//files/137/0001_0025.mov
Here is the second
C&C welcome.
C & C welcome thanky
These look good. What render did you used ?
Did you use blender internal for that? It almost looks like you could’ve used it for the second, if not the first.
those glasses at the top look awsome
And sum more…
And some foolin around in the gimp.
lol these look good…nice foolin around…
The first ones look nice, the ones after that tend to show a generic use of discombobulator. But made to look like nice eye candy.
Those colored glasses looks real…
A few others, some post pro with neat image… I might experiment with blender sculpt mode later.
A quick material test
Looks great, but what renderer are you using? Indigo, Kerkythea, Yafray??
Tests with indigo, modo, maxwell and sunflow.
Lighting Tests…
Sum HDRI tests enjoy!
Taken from http://www.evermotion.org/index.php?unfold_exclusive=84&unfold=exclusive
Nice tests. The renderes seem to be of very high quality.
I’d like to see whta you can do with BI…
The last HDRI tests you did don’t look right to me. Why is the background image not reflected in the spheres? Is it supposed to be that way?
The last HDRI tests you did don’t look right to me. Why is the background image not reflected in the spheres? Is it supposed to be that way?
Good point I forgot to turn on the hdri on the object itself. Here’s some corrections, the first picture still has the light emitters but the second is without. Any better?
first pic: whats the material settings in floor? i would like to have that kind of material in my renders too! (glass-render)