Text dissolve in Blender 2.5

http://www.raubkopictures.de/files/kkdissnap.jpg

Link to the video: http://www.vimeo.com/16167768

To get the geometry of the text suitable for this kind of dissolve I found a trick or two in this tutorial:

http://niuarts.squarespace.com/blog-design/2010/10/16/quick-tutorial.html

With keyed particles you could dissolve and rebuild on another mesh.
Nice effect.

very nice effect, would it be possible for you to post a screenshot of the wire frame of the letters before the explode?

Really cool effects ! First “star flare” is cool. But a bit too much at the end , but it’s my opinion.
Good job !

I actually managed to get an OpenGL render where you can see something (left particles, right mesh):

http://www.raubkopictures.de/files/kkdis_wire.jpg

Thanks for the heads up everyone :slight_smile:

Nice effect. On a side note, if you had added an extra ‘K’, you probably would have gotten in trouble :smiley:

Could we have a sneak to the .blend or screenshots to the setup and particles settings(?).

whimsycoll: It’s waiting in a pipeline to be published. As a matter of fact, the above version has still issues which are ironed out in the final product. Should be availabe at the end of the month :slight_smile:

Are the particles only emitted from the mesh surface (faces) or from the volume (probably to irregular)? It would be cool if a letter was built, inside, from blocks/bricks too.

So, essentially you’ve figured out a way to do with out this: http://blenderartists.org/forum/showthread.php?t=178149&pagenumber=&p=1575087#post1575087 (?)

3pointEdit: They’re eitted from the faces. To have a completely solid letter should not be impossible, but I guess you will need other tools (fracture) for that.

whimsycoll: No, I used a completely different approach for this. I was told that tut and blend should be online this week.

Ah - it’s online now :slight_smile: The premium-thingy is just like ‘citizen’ in Blender Cookie…

http://cg.tutsplus.com/tutorials/blender/3d_cg_blender_2-5_animate_animation_logo_particles_particle_dynamics_setup

I was under the impression you had the insider info on the how-to. Since you know when it’s being released with a .blend and what not.

Is that render of your own experiments after getting the peek of the tut or what? That’s it premium, that’s wonderful for Gottfried Hofmann.

Would you be so kind to show us a screenshot of your own particle setup of the dissolve. I’m not asking for tutorial or how-to. Just a screenshot with a small 3d view and however many panels to show what’s the setup like.

Thank you Raub :wink:

Well, it happens that I am that Gottfried guy. I build this as an answer to this Houdini effect to show that Blender can do similiar things. Well, I was flattered when I found out they made the tut premium because that means it must be somewhat good. But that also has the downside of limited access. And since they also offer the blends I don’t know how much I am allowed to tell here. Well, a few screenies never hurt anybody :wink:

http://www.raubkopictures.de/files/kkset01.pnghttp://www.raubkopictures.de/files/kkset02.pnghttp://www.raubkopictures.de/files/kkset03.png
http://www.raubkopictures.de/files/kkset04.png

Although I haven’t seen the tutorial (as I am not a premium member of tutsplus) I tried to emulate the effect myself. I used particles and some force fields. I’m not really an expert of the particle system, so you out there can certainly do better than me. Attached you’ll find a screenshot and my blend-file.

EDIT: Here’s a rendered video on youtube: http://www.youtube.com/watch?v=5KwbiFfDsgs

Attachments


particles_dissolve.blend (235 KB)

Thanks! I just realized that I’ve been doing something very similar, however; not as fine tuned as yours and denis91. I only have one particle system with a empty with ‘Force’ force field and chunky mesh with minimal divisions. However; I don’t get by Texture field doesn’t work properly since the 2.49 has PAttr as I mention here ( http://blenderartists.org/forum/showthread.php?t=178149&pagenumber=&p=1575087#post1575087 ).

Has anyone had luck in controlling the particles using ‘Texture’ force field without PAttr?

Nice one, denis :slight_smile:

The texture force field is neat, I still need to dig a little more into to. For example when you move it particles start to tremble…

I just realized that I’ve seen examples before, here Disintegration effect (2.5) http://blenderartists.org/forum/showthread.php?t=176732 First, by the vimeo. (.blend file is provided).

Then, again here http://reynantem.blogspot.com/2009/09/fission.html (no .blend).

And, finally your tutorial http://cg.tutsplus.com/tutorials/blender/3d_cg_blender_2-5_animate_animation_logo_particles_particle_dynamics_setup/

Raub, please, can you tell shortly how to set Keyed particles? I can’t make them work. Thanks in advance!

If CG tuts has good tuts like this, I’m gonna have to sign up is all I can say. Seems well worth it. I pay Netflix $10 a month and am disappointed every week. Hard to find a good movie any more, but I’ll be glad to pay for good tuts. Glad I saw this here on ‘tests’.