Is it possible to make a text input string so the player can put his or her name in the game? %|
Yeah, you need to make a text object, add a keyboard sensor and set it up to log the keystrokes into the Text object.
Keith. 8)
and how would you go about making it log the key strokes?
theres a box in the sensor where you enter the name of a property that decides whether or not to log key strokes. just make a boolean property, set it to TRUE, and put its name in that box on the sensor. the next box on the sensor is where you enter the name of the property to store the keystrokes in. just add a string property called Text and put its name in the box. the key strokes should then be automatically logged and displayed by the text object. 
Keith. 8)
Wow, that is so cool, hmm now I need to make a game where that would be useful. Thanks. 
lol 
edited: never mind i got it to work! thanx gorgan,very very useful!!!

How do you use a text object in the real time engine?? Mines become invisible when I press “P” and so enter the game engine…
Errrr… I suppose you are using a ‘Text’ object. For using text in the realtime engine you’ll have to create a plane, map the first character of a ‘special’ font texture (generated by ftblender), create a string property called ‘Text’ for it and put the text into it.
Search the forum and/ or check some tutes to see how to do it.
ok thanks that’s working!