I ran into a problem with rendering text objects in the game engine.
The text objects on top of the menue items have a plain white, shadeless material but aren’t visible at all when I hit “p”.
Only if I convert them to meshes they become visible. (like in the copyleft statement)
I can’t figure out what’s wrong here, can someone help me please?
Here is the blend:
textobject.blend (656 KB)
By scaling the text up it gets visible though it looks really weird as if it was low res. Strange …