The addition of the ability to use text objects rather than manually setting up texture fonts is useful, but I’ve noticed that the text is rendered at an extremely low resolution (note the barely-legible font next to the cursor)
This is coming from a vector font, so the issue is not with the font file itself (the problem is present no matter what font I use)
If I scale up the text the resolution increases, so it appears the pixels are a set size in relation to world units.
So the question is, is it possible to increase the resolution of text objects in the game engine? Is there a setting I’ve missed, or something?
Should’ve done a forum search as well as a google search. If this comes up in anyone else’s search, the python property you’re looking for is
textObject.resolution
. Defaults to 1, you’re gonna want a lot higher than that (6 to 8 seemed about right to me)