This would be awesome to get running smooth with blender.
Just think!, rather than having hundreds of megabytes of speech sound files for an RPG game, you could have just simple text scripts for the TTS system to recite for the NPC’s dialogs, and for narrating parts of the story .
Try not to double/triple…etc post. If you forget to write down something important, use the edit functionality - that’s why it’s there.
Wrong forum. This belong in Demos/WIP.
“Popen” is a subprocess class used to open “two-way” pipes between two programs -> so you can pass standard input from one program to the other, and receive standard output back from the other without having to relaunch the external app in question. So, let’s say that you have an mp3 player on your PC that can take shell commands - you can use Popen to manipulate not only what mp3 file to play, but also how loud, faded, balanced the sound will be at any given time. All interactively.Heh, it’s really not anything all that new, but it is probable that most people don’t know about the fact that they can use almost any program from the BGE.
So in that respect it’s useful information, if nothing else.
Very interesting Mmph!
I will try this… I have always wondered if it might be posible to use one of the chatbots like http://www.jabberwacky.com/ to speak to you in conversation through the BGE…there’s some opensource ones you can customise like Alice… but I’m not that clever.
and its probably the wrong forum
Actually Alice was a bit boring when I tried it about a year and a half ago. but it is OS and it may have got better… Really liked Jabberwacky but you have to pay if you want to customise…