Hello,
I’ve added a Text3d in the scene, it’s rendered correctly when i press F12 but it is not rendered in game mode, pressing P.
I looked into api and found a method setDrawMode, I added Text3d.DRAW3D to the drawmodes but this time it did not render even in normal render mode.
Is there a way to render text3d in game mode?
Push Alt-c To convert it to a mesh, or an object, the BGE doesn’t show text, so you have to make it into a mesh.it may be pretty high poly.
Is it already a mesh? If so, try flipping the normals in the edit buttons. Hope it helps!
thanks, converting it to mesh and flipping the normals fixed the problem.
Actually, i had written python code to create text objects. I used the example in the api.
now i will need to look into api to write python code to convert it to mesh and flip normals
Hi,
I am having this same challenge. I entered text, and then converted it to a mesh.
In 3d mode, if I select the camera instead of the text, the text disappears. I can select it and see it.
I flipped normals, but didn’t see any changes. Any ideas?
Does not render.
Thanks much
Iti
in edit mode try selecting all the faces and control N… that will try to automaticaly make all the faces point out…
one other note… play with the edge split modifyer to make it shade properly
Thank you will do!