Im wondering what that error means.
I’ll give it a try. Thanks!
After the most recent update of Substance Painter and the addon Hedgehog Connect I decided to start investigating UDIM’s but find they are pretty well neglected on the Blender platform. While this guy @Vertigos had been working on an addon called MultiTile-UDIM Painting System, he has since left it to turn to dust. https://blenderartists.org/forum/showthread.php?374697-Addon-Cycles-Multi-Tile-UDIM-non-destructive-painting and here’s the code: https://www.dropbox.com/s/0pizqo1ihixi2g0/vtools_multiTilePainting.py?dl=0
My question is for @renderhjs, I am wondering if this code or process could find its way into TexTools? Or does anyone else have any information regarding UDIM’s and Blender?
Blender has no real support for UDIM, but there are some nebulous plans to support them through the pipeline in the future.
Does the “face selection” bake work? Any time i try to use it the entire uv image becomes black.
I receive the following error while installation even in previous versions, i coulnt find the tool un Uvs section
Any chance to add this features to explode function ?
Renderhjs, could you implement a “gravity checker” ?
“Laying up the UV mesh according to the rules of gravity, using software to generate textures will spare a lot of problems connected with the angle of leaking / patterns. It will also facilitate placing typography. Use gravity checker to run viewport.”
Texel Density tools are broken in current version (1.1)
they doesn’t work with non-square textures
checking or applying tex density distorts uv map, one vertex is always moved
Any chance we’ll see the remaining bake modes added to TexTools? Your baking workflow is so dead simple that I miss it when I need to bake other maps.
Experienced it turned out that the reason for the interface language is Blender. I had a Russian language, it was because of this that the Mesh Texture option did not work.
I also got the rectify error in the 1.1.
after rectifying aproximately the sixed mesh it will produce the error.
then I restart Blender and rectify works for another six meshes or Islands.
Usually I encounter this issue while using the peel function.
But great Addon even though.
It combines the functions of UVSquares and UVAlign and adds alot of great stuff on top <3
How long does it take to bake curvature maps? Because I in my case, it bakes too long and I don’t know why. I was baking from high poly mesh (~2mln) and then I was afk for about 30-40 minutes. When I came back, it was still baking, and viewport was frozen. My comp specs are OK.
Great job, i was sad at the first versions because i missed the bake height maps. But now it’s on my top 5 workflow addons. Great job
Hi do I need to reinstall my blender? because I did what I can to make this work reinstall the textools but this still happening why even I create new object, create new scene, reset and still this is happening I was really frustrated btw I’m a new user been 1 week and half using blender I’m about to finish my unwrapping until this kicks in please help me guys.
Hi, first thing first I want to say - Thank you for sharing that awesome addon!
and I also curious why you consider changing viewport shading after checker texture was applied?
I already have textured solid view, and such behaviour a little annoying me, maybe you could make an option for that?
Hi, I have very often this kind of issue when I use Rectify tool. Usually it gets fixed when I restart blender.
I would really appreciate if you can fix that. Im using it quite often.
I would love to see this feature. There is an explode feature in TexTools?? Where?
Nevermind I found it in the documentation here.
I DO NOT understand how to use it but I will just try to play with it and see what happens.
Thanx a lot for sharing!