It has been a while since I was able to post some updates here. I have been watching the thread and there have been a lot of error bug reports regarding the rectify tool. I’ll look into them but for now here are some updates I have been working on.
Align WorldI have been working on a new tool call ‘Align World’ . All it does is rotate the selected UV islands to match world orientation.
The tool determines orientation for 6 direction thresholds (e.g top view, side views,…). This is a great tool for when you don’t know if UV islands are aligned consistently.
Gravity checker mapI also added a ‘Gravity’ checker map which is cycled just like the other checker maps.
In other recent updates I have been improving the Mesh Texture tools. The usability should be increased a lot, with more immedient results. I also added new icons for the Mesh Texture tools.
Trim ToolA new tool ‘Trim’ was added to trim meshes to the UVmesh layout
Better Wrap ToolsI moved a new wrap slider in the TexTools interface to faster preview mesh texture wraps. A mesh deform quality toggle was added as well as sometimes the wrap does not succeed, increasing the quality usually fixes the issue.
Mesh Pattern toolalready in development for a while the mesh pattern tool creates objects with added array and mirror modifiers to quickly design mesh patterns.
With these primitive pattern tools its easy to create bricks, fences, floor paneling or sci fi patterns in a matter of a few clicks.
New Bake mode’ Paint Base’
And finally there is a new baking mode called ‘Paint base’. It combines a vertical gradient with cavity, this map is thanks to Link03D aka Danyl Bekhoucha . This is a common technique for characters in Blizzard games or Dota style of texturing.
At the moment I am a bit stuck with the documentation, hopefully once that’s a bit out of the way there will be an update available.