Texturbaking don't bake all textures

Hello!
I have modelled a chair. For the textures I used materials from Poliigon.
I need my object for a game, so I have to bake the textures. But: it baked only 1 texture correctly, the other bakes only 1 colour on my texture.

I have a picture texture in all materials, with the same texture, all of them are marked. My object is also marked. The bake options are on diffuse. My object contains a UV map.

When I try to bake the normals, the places where there are no UVs are baked (in the typical blue), but the places where the UVs are are empty.

I Hope, anyone can help me!
With best regards,

Hey!
A screenshot of the issue/setup or a file (if small enough) might help find the problem.

Hy! Sorry for my late reply, I had a lot to do.

Here are the pictures:





Here is a Render. the left chair is with the baked textures, the right one is with the shaders.

With best regards,

Oh sorry, I’m still quite confused.

  • Which maps are you trying to bake? What do the results look like? What do you mean by “empty”?
  • Select the target Image Node in every material (from the first post I understand that you already did, but never hurts to check);
  • When baking watch for the warning messages that might appear below;
  • With the exception of Normal Map, I suggest plugging different outputs (Diffuse, Metallic, Roughness , etc) into the Emission Shader and baking them one by one with Bake Type set to “Emit”. That way the results will be much more predictable.