Texture appears to be to big. How to scale

Hi.

I followed this tutorial http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/
to try to get a more realistic texture. I am a beginner with Blender so I need a little help.

Please see the attached image of a asfalt texture. I feel that the stones in the asfalt is to large compared to the building.
How do I scale the texture so the stones match better? Preferably without screwing up the bump map.

Thanx :slight_smile:

Attachments


You might want to ask the tutorial maker… it’s not likely that a lot of people here have the time to sit through the whole tutorial to see what possibly might be going wrong, and you haven’t attached a file…

Use Input - Texture Coordinate node UV output to Vector - Mapping node. Output from Mapping connect to whatever textures you use - Vector inputs.
Adjust Mapping node - Scale X and Scale Y as needed.

Edit: I jumped right into AP node creation process; he did use plain default mapping - no Texture Coord and Vector Mapping nodes.

Hope verbal node recipe works ;).

Thanx. I will look in to it when I get home from work.

The tutorial can be found in text form here: http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/
I tried to upload my .blend file but I get an error while uploading to server.