Please see the attached image of a asfalt texture. I feel that the stones in the asfalt is to large compared to the building.
How do I scale the texture so the stones match better? Preferably without screwing up the bump map.
You might want to ask the tutorial maker… it’s not likely that a lot of people here have the time to sit through the whole tutorial to see what possibly might be going wrong, and you haven’t attached a file…
Use Input - Texture Coordinate node UV output to Vector - Mapping node. Output from Mapping connect to whatever textures you use - Vector inputs.
Adjust Mapping node - Scale X and Scale Y as needed.
Edit: I jumped right into AP node creation process; he did use plain default mapping - no Texture Coord and Vector Mapping nodes.