Texture baking from rendered fixed view

I have a level for an mobile game :


so I have to bake mesh textures (including glass !) for Unity, but the problem is Blender Cyclesbake texture from all the views possible, it is my problem.
My game will use same camera location as I set in Blender, so I have to bake texture from only camera point view (so I don’t need backface baking) or directly from the render.
Can I do it ? Big thanks !!!(now I have to stop dev. of my game because of this problem)

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