Is there anyway that you can actually bake the shadows directly onto a texture? My horse model is already textured (imported from Sketchup) and is texture, but not uv mapped. I exported as and .ASE file from sketchup and it saves the texture coordinates so in blender I just have to click the mesh and open the texture… I don’t know if that’s UV mapping or not lol…
Anyway how can I texture bake directly onto the texture? Everytime I do it, it wipes the texture off the model and replaces it with the shadows… And then I have to edit it in Gimp… And usually that isn’t a problem if it’s a simple texture… But this is a complex texture and it’ll take too long.
Any suggestions? Thanks!
-Alex