Texture baking with anti-aliasing/supersampling ?

Is it possible? Whatever texture I bake it always appears with aliasing.

Bake to a image twice the size you want then resize the baked image to 50%.

That sounds more like a workaround than a solution, to be honest.

For a quality anti-aliasing twice is not enough, it should be 4 times bigger, takes forever or crashes Blender since I need quite a big textures itself. Hoped I just missed a check-box or something :frowning: