Hi,
i would like to reuse a texture in a second .blend file, i painted my character in the first file, and i would like to use this texture in a second file of the same character, but the result is terrible : on the left it is the good texture of the first file, in the middle is with the UV map and the option “generated”, and on the right, with the option “UV” but it is completely black :
It’s not totally black, just that your uvs are totally screwed (see screenshot). Go back to an earlier version or import an earlier version of your model with correct UVs and use the Ctrl+L / join as UVs option to copy the uvs from the good model to this model
Thanks, i’m sorry i don’t understand how i should do it: i tried with only one file, i painted the character in white, then i exported the image “white.png”. I removed the image in the background in the uv editor, i then painted it in green this time, i exported the image “green.png”, and i removed the image in the uv editor background.
I tried both images as a texture in a material (and i assigned the material each time), but the character is still “black” : i marked the seams around the arm and the neck, so that i have these “islands” in the uv editor :
If you open Object Properties for charater, there is no UVmap whatsoever. Gone.
Have you unwrapped mesh at all? Is it imported from other software without UV information?
No seams which would allow easier painting.
If i add/do unwrap i can paint file ok.
There are normal issues on left hand - try to add subsurf modifier - they come up.