My texture is bunching up at the edges Its probably a subsurf issue but its preventing me texturing
So far Ive tried:
Subdivide UVs setting in Subsurf modifier
Its a standard uv unwrap with an edge on the back side. The cylinder is subsurfed and Im using loopcuts to sharpen edges. If I change the subsurf mode to normal it stretches the texture but creates distortions in the mesh.
Any help would be greatly appreciated