Texture created in displace modifer, node editor?

I have a texture that I created within the displace modifer in Cycles. I can change the parameters of the texture, but I really want to see it in the node editor. I clicked on the texture node tree type but it’s blank.

I want to add a mapping node to it, and keyframe some values, like location.

Trying to cheat? Tsk tsk tsk! :no: In detention! :smiley: You’ll copy 1000 times:

I shall not use BI textures with Cycles.

More seriously… I still haven’t found a way to use any of BI generated textures in Cycles. Maybe that’s one of the alleged cases where you’re supposed to switch back to BI to do stuff… But, alas, no luck for me this way either. If you load an image this way, no problem. Any else… No can do! :frowning:

If somebody knows a way, he/she will have all my gratitude… and a truckload of pennies. :wink:

You can’t use Node Textures with the Displacement modifier, no matter whether you use Cycles or BI.

Also, you can’t use Node Textures with Cycles.

Hmmmm. Kaluura, (or anyone else , but especially Kaluura)

I am noodling around with a swimming pool material and sim. Below is my best attempt. Without saying what I’ve done so far, could you give me a few high (or low) level tips on how you would approach it. Both from the sim perspective (ocean,fluid,displace…) and the material path you would pursue. I know you are perfectly capable of spewing out a kick ass sim and material, but I’m really trying to learn by experimenting, and I’m hoping you can point me in some directions to try without handing it to me. Thanks.


The reputation you’re making me! :smiley:

Any way, don’t worry, I’m already working on 2 projects at the same time so, no time to do a lot of experiments. That’s what I would need to do since I’ve never done it before.

First, one thing for sure: No fluid simulation. That’s good to make a splash but that’s pretty much all and it demands too much time.

Second, the Displace modifier. Maybe… Altho it might be complicate to come up with a good texture to do waves.

Third, the crazy idea: We want waves, let’s try the Wave modifier. A bunch of empties spread randomly around the pool and let’s get some interfering waves! :smiley:

Fourth, the most serious candidate: The Ocean simulator. Very quiet waves…

Last but not least: A good material. A lot of reflections on the surface, maybe a bit of absorption but, above all, we need diffraction and caustics… A lot of both of them! So here comes the second crazy idea: What about several layers of whatever we try? That needs to be tested… but I’m already sure that I would remove the reflection from the lower levels.

That’s pretty much all that comes to my mind. Take your pick! :wink:

Alright, that will give me something to work on. This is my side project to fiddle with while other things render. Thanks.