Texture detail in Cycles


If you have a texture you are applying (UV map) whose details are too “gross”. how do you get them smaller? I can do it to some extent by using the Scaling in the Vector->Mapping node but then I get an ugly tiling effect. I tried making the image smaller in Gimp but that doesn’t do it either.
How do I get rid of the “tiling”?

If the texture itself repeats so badly it causes the tiling you just need to fix it manually in Gimp, Photoshop or similar software. Another option might be to make it more subtle. That would diminish the tiling as well I’d guess.