it’s an ATI. we have 5 macs in total that we have installed blender on and they all exhibit the same problem. mind you, they all have ATI graphics cards.
so you think it’s a graphics card problem and not a blender user setttings problem? if so that would mean i’m out of luck. we use macintosh systems which don’t allow one to alter the video card settings.
In that screenshot, it looks like you are in shaded mode, which calculates materials and lighting per vertex. If you want to see UV textures, you need to be in Textured mode (Alt Z).
White is the default color for VColPaint. You must have pressed that button at some stage and wiped out your UVMapping. Unclick it and map your UV’s again.
the uvs are intact. everything renders fine. i’ve produced literally hundreds of uv mapped objects - i know what i’m doing in that respect. it’s not a case of accidentally hitting something.
i just don’t know why the uv textures don’t display properly in the 3d window.
i’m going to take this to the developer’s forum and hopefully get an answer from one of the programmers there.
thanks everyone anyway for taking the time to try to help.