Please Help! Why is the texture distorted when view from far and not when close up? I trying jpg, png, bmp file format for the texture, but its still the same.
Go to the texture panel for the building, turn down the FILTER value from 1.0 to 0.5, see if that does anything
If not, turn off Anti-alasing in the render panel altogether and use motion blur to sample your image instead, it’s much slower, but should fix the problem if the artifact is indeed caused by AA.
What with the ‘mipmapping’, does’nt it also do something bad?