So I finally managed to get my texture finished for this model, but now something weird happens if I try to view it as a render, either with f11 or with the Render viewport shading.
This is the model in edit mode:
And this is it in render mode:
It looks like it disregarded the UV lines or something, but I don’t know how to fix it. Ideas?
CanyonWyvernAnimatedRemodeledMirroredv1.blend (3.95 MB) <-- The model