Let’s say I have a plane mesh. I subdivide it so that it has 4 faces. I want to apply a procedural material/texture that looks like marble, for example. If I apply the material to the plane, it’s mapped as one continuous surface. What I’d like to do is have each face appear like a separate marble tile. The only way I have figured out to do this is to split each face into a separate object.
So, is there a way to apply a procedural material/texture such that each face is textured “separately”?