Just looking for some code help. I was wondering weather there was a way to get the tr,tg,tb,tin of a texture at a Vector coordinate with bpy in blender 2.5. The function I want to call is multitex_nodes, but it is in texture.c (in the blender source code)
In the previous version of blender you could call the python function texture.evaluate(cord) , where cord is a Vector tuple, but I can’t find a way to call any similar function in 2.56.
If anyone could please help it would be much appreciated.