I’m totally new to blender, but I think it’s the right tool to achieve my current goals. Actually, I basically figured out what to do to come to an acceptable result, but I doubt that I do it in the optimal way.
My task is the following: I have a mesh (with a good UV map) and a lot of pictures that cover only parts of the mesh each. The images shall be used for texturing the mesh.
I know the cameras’ pose and settings so that I can manually project the images on the mesh. Therefore, I use project from view and afterwards bake it to the “good UV map”.
The problem now is that I need one UV map (project from view) for each image. But Blender only allows 8 UV maps per object. Which I understand because I believe that I use the UV maps not in their intended way somehow.
I hope this is understandable…
Is there a (better) way to project more than 8 images onto a mesh and in the end, generate only one image for the “good UV map” I already have?