Texture gets screwy after applying boolean difference (ctrl + -)

Any ideas why this happens and how to fix?

Before boolean difference

Shapes I want to use to boolean (these are planes with a solidify modifier)

Resulting mess after applying boolean via ctrl -

Any ideas how to fix this texture after applying the boolean difference modifier?

Redo your UV unwrap with the applied mesh. If you wan to keep to non-destructive, maybe add your texture to the bool object, ans make sure the texture projection is from object, maybe?

Thank you. How do I texture project from object? And which object should I be doing this “texture project” to?: the main box or the grid?

Inside your material

Thanks P, but ended up Solving the problem another way. The grid planes were joined…and the culprit was the intersection of these planes, so I solved it by separating out the horizontals from the verticals, and the funky texture resolved. Looks fine now. :slight_smile: