Hey thanks for the reply.
But sadly that is not the problem,it is set to UV.
I think I will upload the .blend ,in case you want to take a look at it.(I will upload it in my first post,should be there in the next 3 min)
I found the problem, in the screenshot i posted, the “Mapping” tab, you have set the Projection to “Cube” , that’s what is creating this problem.
Change it to “Flat” and your texture will display as defined by your UV.