Texture goes wrong when rendering!


I have uv unwrapped my head and when i try to render it it isnt right…
Why is that happening…
Help would be very appreciated! ( sorry of those white things at backround )

Top one is rendered mode and lower is texture mode.


Maybe ‘recalculate normals’.

have you changed the texture from generated to UV in the mapping?

The texture isn’t set to UV mapping, it’s just opened in the image editor. Go into your texture properties panel and change image mapping from generated to UV.

Thanks for your answers!:slight_smile: but take a look at those photos again.
Uv is turn on.
Reculate normals is used already too.


I just fixed this problem myself! :slight_smile:
It was wrong uv-map.