Yeah thx for input, this is just for testing purpose of that cropping node. I am aware of tiling and streching issue etc. so I woudn’t use such tiling on a real project:).
Stumbled upon this solution while searching for a way to crop image textures. It works, but I was wondering, how to make it so it doesn’t repeat the cropped part ?
Try setting the image node to clip instead of repeat. Sometimes I use a mapping node in combination with a dummy image texture (in clip mode) and use its alpha output if I want a rectangular mask.