Texture Images Not Rendering in Cycles

Trying to apply some external texture images to my model and Render in Blender Cycles…but when I apply the texture image node and render, the mesh I apply it to renders dead black. I have followed tutorials to the tee, mapping it to UV, etc. But cannot get the texture to render on the mesh. Any ideas?

If you’re trying to use .png images, Cycles currently has a bug that prevents them from being rendered, changing the image format to .jpg should work (which worked for me last I checked)

Thanks Ace…that worked for me. Hopefully they will get the “feature” fixed soon.