texture in opengl display

When i apply a texture as a procedural one, or an image through the material tools and not UVmapping it doesn’t display in the viewport display. Does that mean if i want to fine tune the texture placing, i have to keep constantly rendering? or is there a way to display them while your working?

Press Alt+Z to switch to textured view

that only works for uv mapped textures

Seventh: yes, you have to keep rendering or uv map image textures

if you subdivide your mesh more you can see them better (use simple subdivide or subdivision surfaces rather than editing your mesh), but still not well enough to do much with. However, it seems to be difficult to make it update

also, a good idea is to map your textures that you want placed in particular ways to objects (empties are often used for this), which will make moving the texture much easier.

oops, sorry, misread the post

didn’t see the “not” in front of “UV Mapping” :expressionless:

Thanks!

Guess i’ll be hittin that esc button often then