So I have a human model (from makehuman) and I want to draw leather armor texture on her. Problem is, it paints the texture all over her!
I’ll review what I did:
- In edit mode I chose the vertices I want then I created a UV map group
- Under the texture tab (near materials), I picked my image
- In the image mapping section I made sure to select the currect “map”
What am I missing? I added the blend file for reference
human.blend (4.15 MB)