the walls are very shiny for stucco. I would turn down the specularity.
for the day scene, I would make the sunshine coming in the window the warmer of the two light sources (I assume that the other one is from a light bulb or something). At any rate, in the day time one would expect warm light coming in the window and the rest of the room sort of washed out in reflected light.
Nice pic, the only thing I have is the texture on the stairs. Look at the sizes of the three blocks that comprise the stairs. I would suggest altering the texture’s position so that you have two block making up each stair. You may need to separate the stairs from the floor and give them a unique material to do this. Other than that, I like the lighting and feel of the work.
As to the sun/moon just keep experimenting with textures until you find something you like, and make sure you over sample the image. One of the suns/moons looked jagged.
Superb Gfx, the improvements have certainly paid off. I agree with Hippie about the moon needing a halo/back light of some sort.
Maybe make the light through the archway a halo spot with some tweaked volumetrics.
The moon’s surface is not too bad, the darker patches should represent the craters and mountains on the moon, which IMHO should be slightly lighter than you have them now.
All in though, a nice composition with a nice atmosphere and the wall tiles are very good.
the image looks pretty good, my only crits being related to the moon.
As other’s have said, the dark patches are too dark
im not sure if it’s just me, but the moon doesn’t seem round enough. How many verts did you use on the circle?
The shadows/lighting caused by the moon through the window doesn’t seem right. If it was the actual moon the light would be a lot more parallel, while in the pic in branches out like the light source is just outside the window. (which it probably is) If you wanna fix it, just lower the cone width alot and move it back far enough so it still covers the area.
I happen to like the specularity on the tiles, but they could use a bit of difference for each tile. Maybe even model a few different ones for more realism.
woah! i diddnt realise you guys were still commenting! thanks!
i completely agree with all of your comments, however, i have gained what i wanted to from this <better lighting and texturing> and am currently working on my secret project, of which only sonix has seen <keep yer mouth shut boy>. thanks again guys.