Texture looks OK in Texture Paint; UV seams visible otherwise

I decided to model and texture a brass camel statuette as practice. I used Texture Paint extensively to texture it. I was pretty pleased with the results I was seeing, but I went so long without Rendering that I didn’t see this:

Basically, in Texture Paint, the texture looks fine: http://i.imgur.com/VxbYVKG.jpg

But when rendered, these small dark shapes appear at the UV seams: http://i.imgur.com/UtxGVKb.png

If anyone could tell me how to fix this, so I see the texture rendered as in the first image, I would be very grateful. :slight_smile:

Ensure you paint over the seams. You can increase the Bleed value

Do you also have a subsurf modifier ? This changes the mesh so take that into account when unwrapping and painting. Can’t say how since you haven’t supplied a blend file and texture to look at

It was the subsurf modifier! I had one on the model, but it was disabled. Didn’t think it affected the render though. Thanks, Richard!