Im searching for a detailed tutorial on painting/creating detailed bump/diffuse/ specularity maps for use with color maps for use with organic models. Searched the net but no luck. Any good tutorials by a Blender user?
I want to know how to convert my painted color maps into bump/diffuse/ specularity. eg. turn into greyscale image…
This tutorial might be helpfull regarding texturing of organic models. http://www.enricovalenza.com/textall.html
Doesn’t describe specular maps though…not many tuts do as they are, as far
as I’ve understood, just black and white images in which black means no
specular and white means 100% specular.