Thanks for the reply Oto. Yes I understand assigning materials and textures. I figured it would need to use UV mapping for what I want to achieve, but just wanted to check.
I’m sure it’s not that “original” to use bump maps to create a car seeing as they’re used for many other things. I’ve just found that creating the seams and details on a car can become a tricky to achieve when using subsurf modeling.
All I’ve done is create the basic shape of the car mesh, and then applied a bump map to the front, side, and top drawn from the original blueprints. And then finally an alpha texture for the windows.
I figure it’ll save a shed load of time animating cars when high detail is not necessary i.e. cars in the background.