Texture mapping

I have a problem with texture mapping. I have made an eye and a head in blender. The Eye uses a picture with orco mapping, and I want to join the head and the eye together, but when I do that the pupill gets really large and misplaced. How is the best way of doing this?

Rusty

orco uses the bounding box of the whole object to calculate the coordinates. either scale the image using the sizeX, Y, Z buttons or use UV-mapping for the eye and switch to UV coordinates instead of ORCO.

marin